Bas-Relief (2-1/2 Dimensional) Abstract Painting
My work has progressed in "somewhat" linear fashion, from 2D to 2-1/2D to 3D. (It sounds like a logical progression if I characterize it like that, anyway). But most of my art production of the last 25 years has been abstract low relief paintings, aka bas-relief.The word wrecktangle came to me as a convenient label for my artworks, using a Platonic idea of the perfect form. For a painter like myself, it is the rectangle. Everything I produce is some distortion of the "perfect" rectangle. Thus I create "wrecktangles." Even my flat abstract paintings fall short of the ideal rectangular form.
This is not exactly the way Plato used his ideas, but it works for me as a means of describing my various types of art. They are all, basically, distorted rectangles, and my greatest interest has been towards the low relief painting direction, or distortion. Regardless of the final shaped outcome of a particular artwork, my thinking seems to be that of a bas-relief painter.
That seems to defy gravity. As I have pondered the nature of artists, it seems more likely that an artist would be either a painter or a sculptor. In my case, I seem quite comfortable - and very much at home working in the bas-space between sculpture and painting. Flat space barely has room for a soul (no Z plane), and painted deep space (faux Z plane) has no skull so its brains will eventually fall out. This has been proven by rigorous scientific testing and should be taught in schools, as a plausible theory of how the Universe came to exist.
I call it the Faux Z Logic Theory. Feel free to email for further explanation, but my further explanation will probably not get any less faux-Z.


